Battle In The Toy Shop
In B.I.T.T.S , players will engage in intense one-on-one or co-op minigames in a table game like arena, employing simple yet strategic combat mechanics to outwit their opponents and emerge victorious as the last one standing.
Check out the release trailer!
In-depth:
The game:
For this game, we wanted to make a fun, multiplayer experience, not focused that much in gameplay depth, but in providing tools and environment in which the players could take their own ways and figure out how to succeed in each minigame.
The tools:
Once again, we built a custom C++ engine from scratch, and a custom editor to support the creation of the game and make the iterations faster
The team:
We were 7 programmers, each of us specializing in a different area of the developing process. It was a really fun group and helped make the development of the game an extremely fun experience
Some of my contributions
Core architecture design
Game-State manager & Scene Manager
Resource Manager
Event System
Particle System handling and serializing effects with multiple emitters
Player Controller over several iterations
Main Weapon logic and implementation
Multiple level design and creation
Particle effects