Battle In The Toy Shop

In B.I.T.T.S , players will engage in intense one-on-one or co-op minigames in a table game like arena, employing simple yet strategic combat mechanics to outwit their opponents and emerge victorious as the last one standing.

Check out the release trailer!

In-depth:

The game:

For this game, we wanted to make a fun, multiplayer experience, not focused that much in gameplay depth, but in providing tools and environment in which the players could take their own ways and figure out how to succeed in each minigame.

The tools:

Once again, we built a custom C++ engine from scratch, and a custom editor to support the creation of the game and make the iterations faster

The team:

We were 7 programmers, each of us specializing in a different area of the developing process. It was a really fun group and helped make the development of the game an extremely fun experience

Some of my contributions


  • Core architecture design

  • Game-State manager & Scene Manager

  • Resource Manager

  • Event System

  • Particle System handling and serializing effects with multiple emitters

  • Player Controller over several iterations

  • Main Weapon logic and implementation

  • Multiple level design and creation

  • Particle effects

Anterior
Anterior

Mag&Net

Siguiente
Siguiente

Abyssal